A Tribute to Donkey Kong Country. No Screenshot. Submit Screenshot. First release of the game as of December 2014. Application Details:. Dedeman Ploiesti isi va deschide portile pentru clienti vineri, 13 decembrie, la ora 8. Ploiestenii sunt asteptati la inaugurarea noului magazin amplasat pe strada Oborului nr. 1, cu oferte speciale la diferite categorii de produse. Programul Dedeman Ploiesti. Luni-vineri: 08-21.00. Sambata 08-20.00. Duminica: 09.00-18.00. Program Artsani Ploiesti Duminica Placuta Program Artsani Ploiesti Duminica Tomii Consulta programul de lucru, adresa si catalogul de oferte pentru OBI Ploiesti. Program Artsani Ploiesti Duminica Frumoasa. 0 Comments Leave a Reply. Write something about yourself. No need to be fancy, just an overview. See more of Clientul Artsani Ploiesti on Facebook. Artsani Ploiesti si Busteni comercializeaza materiale pentru amenajari interioare, materiale de constructii, instalatii termice, sanitare, electrice, scule si accesorii, articole pentru gradina, electrocasnice si otel beton fasonat. Program artsani ploiesti duminica. The Levels Level 1 Level 2 Level 3 Level 4 and Up Same as level 3, only more difficult Board 1 - Bent Girders Board 1 - Bent Girders After the introduction (How high can you get?), the game will display the first level, which in this case appears to be a construction yard. At the top of the level is your arch enemy, Donkey Kong, as well as your dearly beloved Pauline. Between you and Pauline lies a large concoction of girders and ladders. To make matters worse, Donkey Kong has bounced up and down on the girders, causing them to bend downwards, so he can throw barrels down the girders to prevent you from reaching him. When you gain control of Mario, move immediately to your right, as Donkey Kong will drop a barrel right away. This barrel will combine with the flaming drum at the bottom of the level to produce a fiery enemy. This enemy will pursue you throughout the level, so you must act fast. Continue to move right, past the broken ladder, and proceed to climb the ladder at the end of the platform. On the second platform, you have three options at your disposal for methods of advancing to the next platform. First of all, we can grab the hammer. The hammer is useful for those chasing a big high score, as you get 300 points for each barrel you smash, and it gives you an opportunity to dispose of the flame guy. NOTE: Be careful when using the hammer. When the hammer is raised over your head, a barrel can sneak under and still hit you. Watch your timing! The second option is to take the middle ladder, being weary that a barrel may take that path. Finally, you can take the ladder at the end. By now, Donkey Kong's first barrel should be about to hit you. Jump over the barrel for 100 points. Once you reach the third platform, you have two options. Run to the right, past the broken ladder, as it is completely useless, and jump over any barrels in the way. The first ladder is longer than the other, but you reach it much more quickly. On the fourth platform, run left, past the broken ladder, and take either of the two unbroken ladders to the second last platform. On the second-to-last platform there is a hammer. Take it, and clear a path through the barrels, and take the ladder at the end of the path to the top platform. On the top platform, jump any barrels, and climb the ladder to Pauline's platform. Now watch in dispair as your flea ridden foe steals Pauline and takes her away again. As you progress through the game, this board is repeated and becomes much harder. Barrels move faster and are more prone to acting unpredictably. Donkey Kong also throws the barrels in many different directions. Board 2 - Elevators Board 2 - Elevators This board invovles a series of elevators and a bunch of remote platforms, some connected by ladders. To make matters worse, there are two balls of flame, no mallets, and a ridiculous stream of bouncing springs. You start off on a platform in the middle of the screen on the far left. At the top of the ladder is an umbrella, which gives you a small points bonus. Next to this structure is an elevator going upwards, and next to that is a small structure with two platforms, two ladders and a flame going up and down them. Time your jump onto the elevator so you can jump onto the ladder platforms without any risk of contact with the flame. Do not get crushed by the elevator when it reaches the top! On the other side of the ladder platform is another lift, this time going downward. Jump onto the lift, and take it down to a point where you can jump onto the next series of platforms. Jump up the series of steps, avoiding the springs that are raining down, and then climb up the ladder. You will notice that a flame is looming overhead, so do your best to avoid contact.
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